Today, we’re going to be doing battle with Aurelion Sol Ramp, one of my favorites. This deck has been around for a while, but it hasn’t made much of an impact in the current meta.

We’re not seeing a lot of ultra-aggressive decks like Pirates and Noxus Gnar Tristana, which should be favorable for us. This deck has traditionally been a bad matchup against Ezreal, and it looks like it’s a bad matchup against Ryze too. That might be why it hasn’t been seeing much play. But, with the right strategies, you can counteract those matchups.

The main strategy of this deck is ramping. We have Wild Mysticism and Catalyst of the Aeons to help us get up to maximum mana crystals as fast as possible. The downside of this strategy is that we haven’t done anything to the board. We haven’t played any units or spells, so we’re vulnerable to aggro decks. But, if our opponent is playing a mid-rangey style deck like Elites, then we’re in a good spot.

To help us out in the late game, we’re playing two copies of Buried in Ice, three Feel the Rush, three She Who Wanders, two If That Stares, and one copy of The Howling Abyss.

We’re also playing Targon’s Peak, Howling Abyss, and Divergent Paths. Divergent Paths gives us extra access to The Howling Abyss, and it also gives us the option to blow up our own landmarks if we need to.

We’re not playing Blighted Ravine because we don’t want to hit it with Divergent Paths. We’re sticking to three copies of Avalanche and zero copies of the landmark.

Today, we’re just going to have a little bit of fun. We’re not focusing on the ultra-competitive scene. We’re just going to see how much of this we can pull off and have a good time. Ramping is a powerful strategy, and Aurelion Sol Ramp is a great way to take advantage of it. It’s a deck that preys on mid-game strategies like Norra, and it can be a great way to out-grind your opponent. So, let’s jump on in and see how it goes!
